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ADMIN posted a blog entry in FDF Online News'Mortal Kombat' is often considered to be the fighting genre game that came with a lot of controversy in its first days but also garnered a cult-like following. 'Mortal Kombat 11' redefines the genre yet again with a gripping narrative and addictive gameplay. It's got polish, loads of characters and lore that can give any single player a run for its money. Developer NetherRealm is known for making beautiful and polished fighting games which were prevalent even in the making of 'Injustice 2'. 'Mortal Kombat 11' is yet another product from the same developer but does it deliver a quality experience like 'Injustice 2'? Let's find out how the game fared during the course of our review: Simplicity Is Key A fighting game like Mortal Kombat attracts two types of players: pros and enthusiasts. In order to keep a common ground, MK11 has relatively easy controls and good mechanics that make the game enjoyable. There are four attack buttons (two for punch/kick each front/back) and is combined with some special attacks that are easy to remember if you go through the moves list. © WB Games You no longer can run during a fight which basically changes the way you now fight. You now have to time your attacks and defence with a clear basic strategy. You are better off by chaining short combos with your specials. Even the offence and defence meters have now been separated so that you concentrate on both aspects when fighting. The offence meter charges fairly quick and can be used for your specials whereas the defence meter lets you block or counter your opponent's attacks more effectively. The overall gameplay is a bit slower than previous MK games but we prefer this change. Having said that, there is a bit of complexity to the fighting technique as well if you want to pull off the more hardcore moves. You need to keep everything in mind i.e. special moves, combos, weakness and strengths in order to be the best at this game. We played the game in normal mode as we aren't the best at fighting games especially when playing higher difficulty. You can enjoy the game by just throwing kicks and special moves, but the real fun is in the challenge. Getting fatalities are probably the most exciting bit in this game as it results in some of the most gruesome gore-filled scenes we've ever seen in Mortal Kombat. The Story Mode As soon as we got done with one of the most comprehensive tutorials, we got straight into the story mode. You will embark on a journey that's filled with drama, cheesy interactions and some time travel craziness. You will meet the younger counterparts of your favourite characters along the way, as time has been manipulated by Kronika. She has decided to basically reboot time with the sole purpose of removing Raiden out of existence. © WB Games The time-travel trope is a smart way to give a tribute to Mortal Kombat's history. Liu Kang is finally an important character now and every other character gets some important moment during the course of the story. In fact, the story mode has some of the best cut-scenes we've ever seen in a game and never got bored for even a second. The game itself looks spectacular with detailed character models and some of the smoothest transitions ever. The story mode would transition into a fight without any loading screens or any sort of hiccups. The facial animations are on point and breathe life into characters. Voice acting is also on point apart from Sonya Blade who has been brought to life by Ronda Rousey. Her line deliveries and facial expressions were just weird and not at the same level as the other characters in MK11. What We Didn't Like In the “Kustomization” mode, you can gear up your character with cosmetic skins and functional gear. You cannot customise your skins according to your preference which was a bit disappointing, There are 24 characters you can customise in total and 25 if you've pre-ordered the game. You get Shao Kahn as a playable character which should have been part of the main game in the first place. You can add other things like weapons, helmets and shields but it doesn't really make a huge difference in gameplay. © WB Games Having said that, not all is peachy in this game as the grind is quite real. You will need to earn in-game stuff or currency by either beating arcade-style towers or hit up the Krypt. In the Krypt, you will have to solve a puzzle and open many “chests” by using the in-game currency. These are essentially loot boxes that will upset almost anyone who doesn't want to spend extra money. We've been playing the game for over 18 hours and still haven't managed to unlock anything meaningful. You don't have to pay any real money to open any of these chests but NetherReal is already trying to fix the long grind issue to make it faster for players to unlock items. However, it is entirely optional to go this route as you can unlock character endings from the story mode and “Klassic Towers”. The Final Say Mortal Kombat is probably the best fighting game ever made with addictive gameplay and an entertaining story mode. The mechanics in the game are crisp and easy to learn without even having played any of the previous games. The game looks absolutely beautiful and has one of the most impressive cut-scenes in a game ever. However, the microtransactions and loot box systems were a big turn off as it makes the game very grindy. To be honest, a blockbuster game like 'Mortal Kombat 11' with a massive budget needs to offset those costs somehow. It's still not the best way to go about it but I guess we will have to live with it for now.